Wednesday, November 4, 2015

The Count Lucanor Announcement



Hi Mandingos! As you know from the last post, Survival Horror Story: Catequesis is paused. We are now focusing on finishing our new game The Count Lucanor. Take a look at our announcement trailer:



Chico: I'm watching the Lucanor website and it's gorgeous baby.

More info:
Website
Baroque Decay Twitter


Friday, October 16, 2015

Time to sleep for the creatures of the blood.


Hello amiguitos of los cartuchos de famicom. We have been working really hard during the summer and we have some great news that will blow your mind. Kaboom!

Chico: Oh my! So long that we have no news that I'm dying to know!

The game is cancelled. Bye!

Chico: WHAT!?



Ok, let me explain, the game is not cancelled, it's on hold. A year ago we stopped to drink sangria in the beach and we thought, “hey, this game is so big that we will never finish it”. We have done a lot of the game, but the perspective to finish it was no good because the project is too ambitious. Yes, we fell in the classic trap everybody know about. And it’s fine, is something common, and you have to stop for a second, take a deep breath, get a bit dizzy, and think about a good solution for this issue.

So our solution was this, pick all the features that were already working in the game and put it in a new, smaller & less ambitious game. We will focus our efforts on finish this new game and once it's done, we will continue with Catequesis.

Chico: A new game? Oh pal, this is a nightmare, i mean, all the efforts and work done for Catequesis, and now, a new game?... Also, who can ensure me that we will not fall in the same mistake again? huh? tell me, who… WHO MODAF*KA!?

Nobody... but!

Chico: But?

But, the new game is almost done.

Chico: What? What do you mean with “almost done”?

The game is now close to beta. It means the game is almost done and we are polishing it. We didn’t want to make the same mistake than with Catequesis, doing the hype with nothing finished. So we stayed quiet until now.

Chico: Bastarditos! Ok, then show me the new baby.

Nope, not now, we are preparing all the material for a proper announcement plus greenlight campaign. So you will have to wait… at least one week more. In any case, i will show you a single image.


Wednesday, April 22, 2015

That ghoul took my money sir.


Hola pequeños amigos del terror sensorial, some big news about Catequesis… We are still working on the game...
 

Chico: What? Is that the big news? I want to play it now! I've been waiting this damn game for 2 years! Shame on you people!
 

Well, we are working on cutscenes, foes behaviour, polishing thousands of things… and also we are working on another project at the same time…
 

Chico: You are kidding right? Another project? That makes no sense to me pal, I quit.
 

Chill papito. All this work will be for good, but you'll have to wait and wait and then wait a little more, but, it'll be for good… Trust me, i’m a filthy spaniard who only knows lying to everybody. Also if you want to blame someone, you can still blame our coder Max, who is french!
 

So here are some gameplay images and a cutscene.
 







That’s something for now, and remember if you want us to finish the game faster, give us money.

Wednesday, September 10, 2014

Walk around with me creature.


Hello papitos! Here some news about Survival Horror Story: Catequesis.

We've been working for two years on Catequesis… and yeah we will continue creating this amazing world brick by brick. For now, we want to show you a pre-alpha walk around where you can taste the lighting and some features like pushing or place candles.



At this time we are working hard in the battle system, an action based combat with melee and range weapons. Also we are drawing the cutscenes that will bring a special touch to Catequesis.

If you want to be updated please follow us on our new twitter: @baroquedecay

Monday, August 11, 2014

Two years of love

Yeah, two years since that horrible creature woke up from the old cursed book, telling us about make a survival horror game. We were like “whatto?”, because it was speaking in a death language... but finally with some sangrias we understood each other perfectly. He come back to his home in the deep cosmos and us? we started to make the game.

Chico: I don’t remember it.

After this two years, the game is bigger, complex and more ambitious. It is advancing every day since two years, and we are closest to the end than from the beginning. So thank you to supporting us and be patient because this shit worth it.


Friday, June 6, 2014

The guru of Tsuguru

Hola pataliebres, Chico is on vacation... yeah, he is spending his vacation enclosed in a cave, editing the game. And Max is french so he is too important to talk to us directly, he invented a new sign language called Maxiñothegorgeous. So basically I'm here alone taking some pinchos of tortilla. But it is an special day, where Japan and Europe touch their fingers so briefly that the sparks kill all the mosquitos around. Today I am delighted to introduce you to Tsuguru, aka GURU, a Japanese CG artist, with an awesome view. Please take a look at his work and say "Oh my god ! This guy is blowing my mind... in the good way".


  

Born inside Silent Hill, in his childhood he ate potatos from the backyard filed of Zdzisław Beksiński. When he was older he talked to David Lynch: "Hey man, keep working and you will be good someday", but in Japanese. Also there is a rumor that Giger before dying laid an egg, inside it born a horrible creature and the unique word it said was "GURU, GURU, GURUUUU". ¡Madre mía qué miedo!


Ok, stop joking around people, Guru is an awesome artist and we are really happy because he is collaborating with us bringing a tiny part of his amazing world to Catequesis.

Follow Guru and see his art here:

Thursday, March 20, 2014

You should check the closet everynight...


Hola amigos invisibles! We are…

Chico: Shut up already! Where is the game!? I want it NOW.

Easy fella, we have to finish our piñas coladas first, to celebrate Spring time.

Chico: I’m not in piña colada mood, I’m serious, I want my money back!

The good thing is you never gave us any money pal, so chill and be happy. Catequesis is changing. We are taking much time to change some of the game core behaviors. All for good. Trust me, I’m a vile, despicable, mean, miserable spaniard, I am trustworthy.

Chico:
Ah, ok then. So...what’s the plan?

We are changing some big code shits, and at the same time we are building the game. We want to show a new video soon… very soon, i guess… with a real gameplay. Alongside with this video we would like to release a greenlight campaign to ensure our Steam presence in the future.

Meanwhile look this characters baby!


Chico: Ay mamita, so cute. (T-T)

Tuesday, November 12, 2013

Catequesis or how to delay with style.

Hello, we have a new video and updates for Catequesis, please take a look and tell us what you think of it.



During this year of development, Catequesis has grown along from a tiny “say hello to my gun, monster” to a “We’re opening the gates of hell, guys”. We now have a strong and deep story, well built characters, new mechanics, monsters, weapons and scenario.

Chico: Oh, looks great, guys, but… where is the game? Your release date is now.

Well, the game is being delayed to 2014 during the “when-it’s-done” season,  and that’s not the only bad news… the Android port of the game will be delayed surely more than 2014.

Chico: What?! This game was the little gem I wanted to play on my smartphone. I need an explanation for this sh*t.

Simple explanation : money. Our target is now a 10$ Indie desktop game. If we put the game at 10$ in Google Play, it will not be worth the time spent in the port because of low sales (and piracy ) we will probably get for it. The game was planned for smartphones, and it still is. We will do it when we can lower the price to 1$. Don’t blame me, yell to my producer Mr. Indie Game Market.




Chico: Ok, I can understand. Let’s talk about the teaser video then. The piece of music is amazing, will be part of the OST of Catequesis?

The track  is “Danza Oriental” by spaniard composer Enrique Granados. But it won’t be part of the game, the soundtrack is being made​​ by Prison Food Sucks, a French composer with experience on electronic and chiptune music.

Chico: Nice, and the action of the game? In this video, Catequesis looks like a mistery-romantic-story-guided game.

Yeah, this is quite not the Action Trailer of the game, that’s for sure. But there are still fights in Catequesis, we will have several weapons, enemies and action situations. But not only that, the player will be able to avoid the enemies with stealth or just running like a chicken.



Chico: Sounds good, so we will have to wait for it. Anything we do for you to help?

That’s a good question, we are looking for a Japanese pal, we want someone who love video games to be part of the project helping us to make a link with Japan. Also we want illustrators to make Catequesis fanart.

Nothing more, now, time to drink some sangria and go fiestas! I mean drink coffee and make video games.  (u_u’)

What the hell, give me a big chorizo of images!






















Friday, September 20, 2013

Your pixels are better than me.

Hi muchachos, we have some good news here, it will blow your mind, totally insane… bah, I’m kidding, we are still working on a lot of things at the same time, I don’t go to Corridas de Toros, Chico does not cook paella, and Max doesn’t eat croissants any more. We are all focused on the game.



Catequesis will be huge, a deep story, multiple possibilities, bosses, items…

Chico: Maybe too huge, don’t you think?

Well, yes, at the beginning, we wanted to do something really simple and short. Now we are making a cosmic odyssey. The length is not the big problem, rather the story and the puzzles: we don’t want to fill the time with repetitions, we are trying to surprise the player in each room, and that’s the big work.

Chico: mmm… sounds like we will not release the game this fall.

The game will be release this fall… the good question is “The fall of which hemisphere?”.

Here we have the amazing fanart made by Kit
If you like it, you can visit his deviantart page here: http://art-kit.deviantart.com




Friday, July 12, 2013

Ok, so you need my blood and my body skin, am I right?

Hola chicos & girls, we have tons of new material to show, but we are going to show you only a tiny part, the other part will be send to a non-existent address in New Caledonia. I’m finishing the graphics of the second big part of the game, the second floor, and then will only left the third and last part.

Chico: Hey, this is a survival and I didn’t see any monster yet. This is a big bluff with tense moments but no creatures?

Well, no in Catequesis there are monsters, several creatures, and it is one of the most important aspects in the game.



Chico: Wow, that monk looks sick ... but there will be only 3 kind of monsters like in Deadly Premonition?

No, There will be more than 3 and some of them with several different attacks. These creatures are made of flesh, and I want to use the pink for the monsters in an attempt to link the scary things to a non-scary colour. As you progress in the game the horror and creatures will be more and more surreal and weird, so these are the “usual ones”

Now I want to talk about the poll of our blog (blog.catequesis.eu) , here the results:

Which film do you find scarier?
Total Votes: 259
Ringu: 74 (28%)
The Exorcist: 72 (27%)
The Shining: 43 (16%)
Alien: 40 (15%)
Hellraiser: 14 (5%)
Texas C. S. Massacre: 12 (4%)
Jaws: 4 (1%)

Well, I have to admit that the most of the people who vote in this poll are in line with us, because Catequesis want to be a mix between asian horror and religious horror. Basically we are afraid of weird things, so weird that we can’t understand them.
The first 4 films really stir your brains in different ways. Hellraiser 1, is a good film, but more bloody than horror, and looks like the “real” horror like a psycho killer or a psycho animal looks more affordable and easy to understand. We put Ringu, but for me, the really scary one is “Ju-on”.

Fan-arts time, here we have this awesome picture from Roque Romero, he worked with me a year ago, and he really surprises me with this image showing one this things of the game you didn’t see yet, the iron maidens...


Roque Romero
Website: www.roqueromero.com
Inspiration tumbrl: pinnedblackholes.tumblr.com

Chico:
Fran, today I can’t work on Catequesis I’m going to the playa.

Don’t worry Chico, me too, Max will work for us.

Friday, May 31, 2013

I left my visceras into the wrong hands.

Muy buenas people! after the teaser release we have become rich, no finished game needed. Steam, Sony & Nintendo has given us money for our awesome video, so we are planning to leave Catequesis unfinished, as a great and mysterious urban legend, and devote all our time to Fiesta-Siesta duo.

Chico: You’re a liar! nobody has given us money... oh wait... you’re a liar or a bastard!

Be quiet my friend, i’m a big liar, i’m spanish & we are paltry as the devil. Talking about that, our blog (blog.catequesis.eu) poll about horror movies is still alive, and the movie winner seems to be “The Exorcist”... what a surprise... ¬_¬

Chico: Fran, what is this post for?

Is for me, like a therapy. I need to tell the people my thoughts about life...

Chico: Show us more Catequesis material and shut the f*ck up!

Wow! That’s the latino passion I want!


In the Teaser we have shown a small part of a small part of Catequesis. But there is much more, like the second floor: the clinic. Dr. Mandeo is specialized in weird illnesses, the word “incurable” is not in his dictionary, he’s young, he’s clever and ambitious, the science is his power and he’s reaching the glory with it. Dr. Mandeo is treating the Sophie’s father, and Daniel will visit him to investigate the disappearance of Sophie. Be careful Daniel, this place is full of weird people!





Chico: Ok, so... where is the Demo? where is the Beta? where is the damn game!?

All those things are at the heart of everyone, so everybody raise your arms and pray for it... but you have to pray hard.

Tuesday, April 2, 2013

A teaser trailer exploded in my face


Hola niños y niñas del Club Nintendo! Today we will show you a special material, totally secret, totally horrible and totally "wow, what's this pal?!"

Chico: Wow! what's this pal?!


I wanted to show, at least, a little bit of the gameplay of Catequesis, so I decided make it right and prepare good material for the occasion. We have some new images, new poster, and a weird teaser trailer just here.

Chico: Hey I build these maps! and...with this music... looks like the apocalypse is coming.



The music is piece from one of the greatest Spanish composer Isaac Albéniz, a part of his Suite Española, Op. 47, this special theme is called Asturias (Leyenda). 

Chico: Albeniz maked 8bit music?! Hell yeah, that's vision of future.

Aha... well the chiptune adaptation was made for another great Spanish musician, Sergio "Sergeeo" de Prado. A really nice and talented guy who collaborate with us. You can listen more of his work just here: www.sergiodeprado.com


Chico: Ok, everything looks awesome, so what's the next step, when will we see the game done? I want to play now! oh, wait I can play now, because I'm a member of the development group... but how my friends can play?

Well, there is still a lot of things to do yet, but we think the game release can be this Fall. So if your friends are interested in test betas, see videos, images and demos, please submit your mail in our website homepage:

www.catequesis.eu

Friday, March 22, 2013

Don't look now but I think they are watching us.

Chico: Eh, hello? Is anyone there?

Get away from here! Stranger! Ah, oops, sorry pal, I've been enclosed here for a long time.

Chico: Jesus Fran, you look like crap, what happened to you? and, more important what happened with "Catequesis" ?



You don't know Chico, they, they came from everywhere... it was a...ah, Max, poor french bastard he resisted till the end. It was a Max_sacre... Ok, I'm trolling, the game is alive, and we are working so hard, bla bla.

Chico: But you don't post any news since a month or so. Why? Tell me why!

Well, because we are working in a teaser trailer, yeah, showing a lot of stuff... yeaaah.

Chico: Ingame too?

Yeeeaaaah! So, will be a huge update and we want to do it right.

Meanwhile I have another fan art, take a look this awesome picture. This is a work of Caelin Cacciatore, she wanted to capture the ritual that Isabel performs on Daniel, and the loss of Sophie.


You can see more works of Caelin here: